Retail Store

Retail store consists of the sale of goods or merchandise from a fixed location, such as a department store, boutique or kiosk, or by mail, in small or individual lots for direct consumption by the purchaser. Retailing may include subordinated services, such as delivery. Purchasers may be individuals or businesses. In commerce, a "retailer" buys goods or products in large quantities from manufacturers or importers, either directly or through a wholesaler, and then sells smaller quantities to the end-user. Retail establishments called shops or stores. Retailers are at the end of the supply chain. Manufacturing marketers see the process of retailing as a necessary part of their overall distribution strategy. The term retailer applied where a service provider services the needs of a large number of individuals, such as a public utility, like electric power. Shops may be on residential streets, shopping streets with few or no houses or in a shopping mall. Shopping streets may be for pedestrians only. Sometimes a shopping street has a partial or full roof to protect customers from precipitation. Online retailing, a type of electronic commerce used for business-to-consumer transactions and mail order, are forms of non-shop retailing. Shopping generally refers to the act of buying products. Sometimes this is to obtain necessities such as food and clothing; sometimes it is as a recreational activity. Recreational shopping often involves window shopping and browsing and does not always result in a purchase. A marketplace is a location where goods and services exchanged. The traditional market square is a city square where traders set up stalls and buyers browse the merchandise. This kind of market is very old, and countless such markets are still in operation around the whole world. The pricing technique used by most retailers is cost-plus pricing. This involves adding a markup amount to the retailer's cost. Another common technique suggested retail pricing. This simply involves charging the amount suggested by the manufacturer and usually printed on the product by the manufacturer. In Western countries, retail prices are often called psychological prices or odd prices. Often prices fixed and displayed on signs or labels. Alternatively, when prices not clearly displayed, there can be price discrimination, where the sale price is dependent upon which the customer is. For example, a customer may have to pay more if the seller determines that he or she is willing and/or able to.

Poker Paigow

Paigow


Pai-gow poker is a banking poker game played in some of the California card clubs and casinos. The object of pai-gow poker is to make two poker hands that beat the banker's hands. The player is dealt 7 cards that he makes into a five card hand (high hand) and a two card hand (low hand). The hands are played and ranked as traditional poker hands (with one exception: A2345 is the second highest straight), and the 5 card hand must be higher than the 2 card hand. If both hands are better than the banker's hand, you win, if both lose, you lose, otherwise it's a push. The banker wins absolute ties (i.e. K Q vs K Q). The game is played with a 52 cards plus one joker. The joker can be used as an Ace or to complete a flush or straight.

Each player spot has spaces for a bet, low hand, high hand and sometimes the house commission. The dealer deals 7 7-card hands in front of the chip tray. The banker can be a player, but is usually the house. The banker designates which hands go to which player by shaking a dice cup with three dice; the banker's position is either 1, 8 or 15 and the hands are passed out counterclockwise. So, if the dealer is the bank and the dice total to 6, player 5 gets the first hand, player 6 gets the second, the dealer gets the third and so on. The dice mumbo-jumbo appears to be ritual stuff --- you don't need to worry about anything until you get your hand.

In pai-gow poker, the only strategic decisions are how much to bet and how to set your hand. The simple basic strategy for setting your hand is to make the highest 2-card hand that is less than your five card hand. If you can't figure out what to do, you can show your hand to the dealer and they will tell you how the house would set it.

In the California card clubs, all wagering is between players, so the option to be the bank rotates among the active players. The rule differences from the IP rules are that the Joker is wild, and the house commission is a flat $1 per hand ($10 minimum bet).

Pai-gow poker is an easy game to play, and since each hand takes a while to play (dealer has to shuffle for each game) and most hands push, you can play on $20 at a $5 table for quite a while.

Poker 7 Card Stud

7 Card Stud

Seven Card Stud Poker

Seven Card Stud Poker is played with a standard 52-card deck, but can also be played with a joker. Standard poker rankings apply. When playing with a joker, the joker can be used as an ace, or to complete a straight, flush, or straight flush. Five aces is the highest ranking poker hand.

Each poker player is dealt two cards face down (hole cards) and one card face up. There is a round of poker betting (check, bet, call, raise, or fold). Each remaining player is dealt one card face up. There is a second round of poker betting. Each remaining poker player is dealt a second card face up. There is a third round of betting. Each remaining player is dealt a third card face up. There is a fourth round of betting. Each remaining player is dealt a final card face down (hole card). There is a fifth (final) round of betting. The player with the highest ranking five-card poker hand wins the entire pot. In the event of a tie, the pot will be split equally.

STUD POKER BETTING STRUCTURE

All players must first ante before they receive their initial cards. There are five betting rounds in a complete game of 7 Card Stud Poker, not including Ante.
According to 7 Card Stud Rules, the action is started by forcing the lowest up card by rank and suit to bet the amount that corresponds to the bring-in for each limit. The action then rotates clockwise and players must either call the minimum bet forced by the low card, or make the first raise, which only completes the bet to the lower value of the limit structure. Raises thereafter are of the exact amounts of the fixed limits for each betting round.

On the first round of betting, the low card by rank and then by suit is required to initiate action with a minimum small bring-in bet. Suits are ranked: spades (highest), hearts, diamonds, clubs. On subsequent rounds, the high hand on board initiates betting action. If poker hands are tied, the player to the left of the dealer acts first. In all cases, the action prompts will inform the players as to who acts first.

HOW TO PLAY
Ante-All players must post a small bet before the cards are dealt. This is commonly called the ante.

Each player is dealt two cards face-down (hole cards) and one card face-up (door card).

First betting round-The lowest face-up card is forced to bet (bring-in) a minimal bet which starts the action on the first betting round only. The first raise only increases the money bet up to the lower limit level. i.e. The first raise increases the bring-in bet to a total of $5 in a $5-$10 stud game.

Each player is dealt one card face-up. This is commonly called 4th street.

Second betting round-High hand acts first from this point (on each round) until the last card is dealt. If there is an open pair (two cards of same rank) showing, then player has the option of betting the lower or the higher amount of the limits. i.e. $5 or $10 in a $5-$10 limit game.

Each player is dealt another card face-up (5th street)---At this point the limit is raised to the higher limit amount. i.e. $10 in a $5-$10 stud game.

Third betting round-High hand acts first.

Each player is dealt another card face-up. This is commonly called 6th street.

Fourth betting round-High hand acts first.

Each player is dealt a last card face-down. This is commonly called the river card.

Final betting round-High hand acts first.

Players show their hands. This is commonly called "the showdown".

7 Card Stud Poker Rules specify that when players show their hands (the showdown), they may use any 5 of their 7 cards to make their best possible poker hand.

The blinds are forced bets posted by players to the left of the dealer button in flop-style poker games. The number of blinds is usually two, but it can range from none to three. The small blind is placed by the player to the left of the dealer button and the big blind is then posted by the next player to the left. The one exception is when there are only two players a heads-up game, when the player on the button is the small blind, and the other player is the big blind. Both the player and the bet may be referred to as big or small blind. After the cards are dealt, the player to the left of the big blind is the first to act during the first betting round. If all players call the big blind, the big blind is then given an extra opportunity to raise. This is known as a live blind. If the live blind checks, the betting round then ends. Generally, the big blind is equal to the minimum bet. The small blind is normally half the big blind. In cases where posting exactly half the big blind is impractical due to the big blind being some odd-valued denomination, the small blind is rounded down to the nearest practical value. For example, if the big blind in a live table game is $3 then the small blind will usually be $1 or $2 since most casinos do not distribute large quantities of $0.50 poker chips. The blinds exist because Omaha and Texas hold 'em are frequently played without antes, allowing a player to fold his hand without placing a bet. The blind bets introduce a regular cost to take part in the game, thus inducing a player to enter pots in an attempt to compensate for that expense. It is possible to play without blinds. The minimum bet is then the lowest denomination chip in play, and tossing only 1 chip is considered a call. Anything higher than that is considered a raise. Poker without blinds is usually played with everyone posting an ante to receive cards, but it is technically possible to have absolutely no ante or blinds at all.

Mahjong

Mahjong, sometimes spelled Mah Jongg, is a game that originated in China, commonly played by four players with some three-player variations found in Korea and Japan. The four player table version should not be confused with the popular Western single player tile matching computer game Mahjong solitaire, which is a recent invention and completely different from the table game. Similar to the Western card game rummy, mahjong is a game of skill, strategy and calculation and involves a certain degree of chance. In Asia, mahjong is also popularly played as a gambling game though it may just as easily be played recreationally.

The game is played with a set of 136 tiles based on Chinese characters and symbols, although some regional variations use a different number of tiles. In most variations, each player begins by receiving thirteen tiles. In turn players draw and discard tiles until they complete a legal hand using the fourteenth drawn tile to form four groups melds and a pair head. There are fairly standard rules about how a piece is drawn, stolen from another player melded, the use of basic numbered tiles and honours winds and dragons, the kinds of melds, and the order of dealing and play. However there are many regional variations in the rules; in addition, the scoring system, the minimum hand necessary to win varies significantly based on the local rules being used.

All tiles are placed face down on the table and are shuffled. By convention all players should participate in shuffling using both hands moving the pieces around the table, loudly, for a lengthy period. There is no fixed rule on how to deal or how to treat tiles which flip over during shuffle, though possible solutions include turning back over the pieces at the moment they are seen, turning over all revealed pieces at intervals or doing so at the end of the shuffling and forming of the wall.

Each player then stacks a row of 18 tiles two tiles high in front of him for a total of 36 tiles. Players then push each side of their tiles together to form a square wall.

The dealer throws three dice and sums up the total. Counting counterclockwise so that the dealer is 1 or 5, 9, 13, 17, so that south is 2 or 6, 10, 14, 18, etc., a player's quarter of the wall is chosen. Using the same total on the dice, the player then counts the stacks of tiles from right to left. Starting from the left of the stacks counted, the dealer takes four tiles to himself, and players in counterclockwise order take blocks of four tiles until all players have 12 tiles, so that the stacks decrease clockwise. Each player then takes one last tile to make a 13-tile hand. Dealing does not have to be this formal and may be done quite differently based on house rules.

Each player now sets aside any flowers or seasons they may have drawn and takes replacement pieces from the wall.

The dealer takes the next piece from the wall, adds it to his hand. If this does not complete a legal hand, he then discards a piece throwing it into the middle of the wall with no particular order in mind.

Local play on the street in Lanzhou

Each player takes a turn picking up a tile from the wall and then discarding a tile by throwing it into the centre and, if desired, announcing out loud what the piece is. Play continues this way until one player has a legal hand. At this point a player will call out mahjong and reveal their hand. There are four different ways that this order of play can be interrupted which is mentioned below.

During play, the number of tiles maintained by each player should always be thirteen tiles meaning in each turn a tile must be picked up and another discarded. Not included in the count of thirteen tiles are flowers and seasons set to the side and the fourth added piece of a kong mentioned below. If a player is seen to have more or less than thirteen tiles in their hand outside of their turn they are penalised.

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